This week, something very “epic” was revealed – something that will totally change how most games will perform and look in the near future on current and next gen platforms.
Yes, we’re talking about Unreal Engine 5. Remember when Unreal wasn’t an engine and was just a game? Wew. Time flies! I can already imagine some old gamers (boomers?) talking about it… “In our time we used to PLAY Unreal.”
Anyhoo, let’s take a dive into what’s changed and how it will affect anything we know.
Here’s an in-depth look at “Lumen in the Land of Nanite” – a real-time demonstration running live on PlayStation 5 showcasing two new core technologies that will debut in UE5: Nanite virtualized micropolygon geometry, which frees artists to create as much geometric detail as the eye can see, and Lumen, a fully dynamic global illumination solution that immediately reacts to scene and light changes.
The video basically explains everything you need to know, but for the non-technical people out there, it means that the designers have WAY MORE control over what they want to create without having to worry about it not working/taking the load, hence create even better visually appealing and realistic models that won’t be taxing.
Not just that, their creativity won’t be hindered and a whole new level of gaming will arise, very soon.
Thanks so much for reading through and have an amazing weekend!
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